| Shackles Ball | Tier S | Mythic | Arena Trap / Persistent Zone | Deploys arena traps that root enemy balls in place and inflict heavy burst damage on connection. |
| Conductor Ball | Tier S | Epic | Hit Scaling / Speed Tempo | Chains high-uptime electric conduction across arena contacts for top-tier sustained DPS. |
| Laser Ball | Tier S | Epic | Arena Trap / Persistent Zone | Leaves persistent laser beams across the arena after hitting walls, damaging any enemy ball that crosses them. |
| Zone Ball | Tier S | Rare | Arena Trap / Persistent Zone | Generates a persistent red damage zone that continuously drains the HP of any enemy ball inside it. |
| Dice Ball | Tier S | Epic | Arena Trap / Persistent Zone | Drops dice across the arena floor that establish a persistent multi-point hazard field. |
| Glass Ball | Tier S | Legendary | Projectile / Turret / Summon | Scatters razor-sharp glass shards on impact, with each individual shard dealing damage to enemies. |
| Vampire Ball | Tier S | Rare | HP Drain / Sustain | Latches onto an enemy ball to drain its HP while simultaneously healing your own ball. |
| Spider Ball | Tier S | Rare | Arena Trap / Persistent Zone | Weaves damaging spider webs whenever it strikes arena walls, progressively covering the entire floor. |